2/18/2023 0 Comments Magicavoxel playable mapRobot Farm is all about immersing yourself in the world and feel like a part of it, so this seems like a no-brainer to do. Something big we’re adding as well are selectable skin colors for our players to be able to feel represented as themselves for the sake of immersion. Outside of that - you’ll just have to play the game to learn more! The world has yet to rebuild at this point, so they’ve had to fend for themselves and survive by any means. They’ve been living in a forest as survivalists since they “awoke” after the great tragedy that tore the world apart, having only a close friend by their side. This is because these characters will have quite a bit different of a backstory than our other MCs in that they’ve “retired” their abilities as an Operator until they’re forced to use them again. However you can still see design hints of it in their button-ups. They look quite a bit different from our other main characters - namely they’re missing their Operator military uniforms with the red shirts. You can also adjust how big the card is as well to allow for larger files to be placed inside. Not only does it generate the preview image for you, but it also renders some helpful text onto it describing the properties of the magic image. Here’s a card below generated by this new tool. It supports both spritesheets and vox files too! The old console tool was only designed for sprites. Now instead of having to make your own preview images for them, this new MIG tool will generate the face of the card for you, and supports seeing your changes in realtime. It’s still not perfect but it’s pretty great and will work for the foreseeable future. So I spent yesterday doing that and we have one now. I knew I was going to need to finally bite the bullet and build a better MIG (Magic Image Generator) tool that shows your changes in realtime so I could see where the lights are on the model/sprite. For our night time level, we’re going to be placing some lamps and lanterns around, which require point lights to be attached to them. I’ve been generating our Magic Images (one of the main ways you compile assets for Robot Farm - by storing metadata and spritesheets/models in a single image) with a console-based tool. Couple this with the fact we’re going to be willing to officially support and promote your levels/mods - and we’re in for a fun time! I really can’t wait to see what kind of things people make. We’ll be giving both ourselves and you so many options for making your own Robot Farm storylines and worlds!Įventually the tools will be in-depth enough to the point where you could almost reskin Robot Farm into an entirely new game. Right now I’m editing the code live to tweak it, but the plan is to expose all of these settings through Lua/config files most likely. Meaning you can set up your starter map to generate however you want. A cool thing to keep in mind about these starter map generators, fog/lighting settings, and brushes (for painting blocks) is that they’ll all be configurable by the user.
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